My program doesn't have bugs. It just develops random features.

UE1:UWindowRootWindow (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow >> UWindowRootWindow
Package: 
UWindow
Direct subclasses:
UBrowserRootWindow, UMenuRootWindow
This class in other games:
UT, U1

UWindowRootWindow - the root window.

Properties

bAllowConsole

Type: bool


Default value: True

bMouseCapture

Type: bool


bQuickKeyEnable

Type: bool


bRequestQuit

Type: bool


Console

Type: WindowConsole


DiagCursor1

Type: UWindowWindow.MouseCursor


DiagCursor2

Type: UWindowWindow.MouseCursor


FocusedWindow

Type: UWindowWindow


Fonts

Type: Font

Array size: 10


GUIScale

Type: float

Modifiers: config


Default value: 1.0

HandCursor

Type: UWindowWindow.MouseCursor


HotkeyWindows

Type: UWindowHotkeyWindowList


HSplitCursor

Type: UWindowWindow.MouseCursor


KeyFocusWindow

Type: UWindowWindow

window with keyboard focus

LookAndFeelClass

Type: string

Modifiers: config


LooksAndFeels

Type: UWindowLookAndFeel

Array size: 20


MouseWindow

Type: UWindowWindow

The window the mouse is over

MouseX

Type: float


MouseY

Type: float


MoveCursor

Type: UWindowWindow.MouseCursor


NormalCursor

Type: UWindowWindow.MouseCursor


NSCursor

Type: UWindowWindow.MouseCursor


OldMouseX

Type: float


OldMouseY

Type: float


QuitTime

Type: float


RealHeight

Type: float


RealWidth

Type: float


VSplitCursor

Type: UWindowWindow.MouseCursor


WaitCursor

Type: UWindowWindow.MouseCursor


WECursor

Type: UWindowWindow.MouseCursor


Instance functions

AddHotkeyWindow

function AddHotkeyWindow (UWindowWindow W)


BeginPlay

function BeginPlay ()

Overrides: UWindowWindow.BeginPlay


CancelCapture

function CancelCapture ()


CaptureMouse

function CaptureMouse (optional UWindowWindow W)


ChangeLookAndFeel

function ChangeLookAndFeel (string NewLookAndFeel)


CheckCaptureMouseDown

function bool CheckCaptureMouseDown ()


CheckCaptureMouseUp

function bool CheckCaptureMouseUp ()


CloseActiveWindow

function CloseActiveWindow ()


Created

function Created ()

Overrides: UWindowWindow.Created


DoQuitGame

function DoQuitGame ()


DrawMouse

function DrawMouse (Canvas C)


GetLookAndFeel

function UWindowLookAndFeel GetLookAndFeel (string LFClassName)


GetLookAndFeelTexture

function Texture GetLookAndFeelTexture ()

Overrides: UWindowWindow.GetLookAndFeelTexture


HideWindow

function HideWindow ()

Overrides: UWindowWindow.HideWindow


HotKeyDown

function bool HotKeyDown (int Key, float X, float Y)

Overrides: UWindowWindow.HotKeyDown


HotKeyUp

function bool HotKeyUp (int Key, float X, float Y)

Overrides: UWindowWindow.HotKeyUp


IsActive

function bool IsActive ()

Overrides: UWindowWindow.IsActive


MoveMouse

function MoveMouse (float X, float Y)


QuitGame

function QuitGame ()


RemoveHotkeyWindow

function RemoveHotkeyWindow (UWindowWindow W)


Resized

function Resized ()

Overrides: UWindowWindow.Resized


SetMousePos

function SetMousePos (float X, float Y)


SetScale

function SetScale (float NewScale)


SetupFonts

function SetupFonts ()


Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick


WindowEvent

function WindowEvent (UWindowWindow.WinMessage Msg, Canvas C, float X, float Y, int Key)

Overrides: UWindowWindow.WindowEvent