My program doesn't have bugs. It just develops random features.
UE1:UWindowRootWindow (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowRootWindow |
Contents
- 1 Properties
- 1.1 bAllowConsole
- 1.2 bMouseCapture
- 1.3 bQuickKeyEnable
- 1.4 bRequestQuit
- 1.5 Console
- 1.6 DiagCursor1
- 1.7 DiagCursor2
- 1.8 FocusedWindow
- 1.9 Fonts
- 1.10 GUIScale
- 1.11 HandCursor
- 1.12 HotkeyWindows
- 1.13 HSplitCursor
- 1.14 KeyFocusWindow
- 1.15 LookAndFeelClass
- 1.16 LooksAndFeels
- 1.17 MouseWindow
- 1.18 MouseX
- 1.19 MouseY
- 1.20 MoveCursor
- 1.21 NormalCursor
- 1.22 NSCursor
- 1.23 OldMouseX
- 1.24 OldMouseY
- 1.25 QuitTime
- 1.26 RealHeight
- 1.27 RealWidth
- 1.28 VSplitCursor
- 1.29 WaitCursor
- 1.30 WECursor
- 2 Instance functions
- 2.1 AddHotkeyWindow
- 2.2 BeginPlay
- 2.3 CancelCapture
- 2.4 CaptureMouse
- 2.5 ChangeLookAndFeel
- 2.6 CheckCaptureMouseDown
- 2.7 CheckCaptureMouseUp
- 2.8 CloseActiveWindow
- 2.9 Created
- 2.10 DoQuitGame
- 2.11 DrawMouse
- 2.12 GetLookAndFeel
- 2.13 GetLookAndFeelTexture
- 2.14 HideWindow
- 2.15 HotKeyDown
- 2.16 HotKeyUp
- 2.17 IsActive
- 2.18 MoveMouse
- 2.19 QuitGame
- 2.20 RemoveHotkeyWindow
- 2.21 Resized
- 2.22 SetMousePos
- 2.23 SetScale
- 2.24 SetupFonts
- 2.25 Tick
- 2.26 WindowEvent
- Package:
- UWindow
- Direct subclasses:
- UBrowserRootWindow, UMenuRootWindow
- This class in other games:
- UT, U1
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UWindowRootWindow - the root window.
Properties
bAllowConsole
Type: bool
Default value: True
bMouseCapture
Type: bool
bQuickKeyEnable
Type: bool
bRequestQuit
Type: bool
Console
Type: WindowConsole
DiagCursor1
Type: UWindowWindow.MouseCursor
DiagCursor2
Type: UWindowWindow.MouseCursor
FocusedWindow
Type: UWindowWindow
Fonts
Type: Font
Array size: 10
GUIScale
Type: float
Modifiers: config
Default value: 1.0
HandCursor
Type: UWindowWindow.MouseCursor
HotkeyWindows
Type: UWindowHotkeyWindowList
HSplitCursor
Type: UWindowWindow.MouseCursor
KeyFocusWindow
Type: UWindowWindow
window with keyboard focus
LookAndFeelClass
Type: string
Modifiers: config
LooksAndFeels
Type: UWindowLookAndFeel
Array size: 20
MouseWindow
Type: UWindowWindow
The window the mouse is over
MouseX
Type: float
MouseY
Type: float
MoveCursor
Type: UWindowWindow.MouseCursor
NormalCursor
Type: UWindowWindow.MouseCursor
NSCursor
Type: UWindowWindow.MouseCursor
OldMouseX
Type: float
OldMouseY
Type: float
QuitTime
Type: float
RealHeight
Type: float
RealWidth
Type: float
VSplitCursor
Type: UWindowWindow.MouseCursor
WaitCursor
Type: UWindowWindow.MouseCursor
WECursor
Type: UWindowWindow.MouseCursor
Instance functions
AddHotkeyWindow
BeginPlay
Overrides: UWindowWindow.BeginPlay
CancelCapture
CaptureMouse
ChangeLookAndFeel
CheckCaptureMouseDown
CheckCaptureMouseUp
CloseActiveWindow
Created
Overrides: UWindowWindow.Created
DoQuitGame
DrawMouse
GetLookAndFeel
GetLookAndFeelTexture
Overrides: UWindowWindow.GetLookAndFeelTexture
HideWindow
Overrides: UWindowWindow.HideWindow
HotKeyDown
Overrides: UWindowWindow.HotKeyDown
HotKeyUp
Overrides: UWindowWindow.HotKeyUp
IsActive
Overrides: UWindowWindow.IsActive
MoveMouse
QuitGame
RemoveHotkeyWindow
Resized
Overrides: UWindowWindow.Resized
SetMousePos
SetScale
SetupFonts
Tick
Overrides: UWindowWindow.Tick
WindowEvent
Overrides: UWindowWindow.WindowEvent