Always snap to grid

UE1:UWindowScrollingDialogClient (UT)

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Package: 
UWindow
Direct subclasses:
UTIndivBotSetupSC, SpeechBinderSC, UMenuAudioScrollClient, UMenuBotConfigSClient, UMenuBotSetupSC, UMenuCustomizeScrollClient, UMenuGameOptionsScrollClient, UMenuGameRulesSClient, UMenuGameSettingsSClient, UMenuHUDConfigScrollClient, UMenuInputOptionsScrollClient, UMenuLoadGameScrollClient, UMenuNetworkScrollClient, UMenuPlayerSetupScrollClient, UMenuSaveGameScrollClient, UMenuServerSetupSC, UMenuStartMatchScrollClient, UMenuTeamGameRulesSClient, UMenuVideoScrollClient, UTAssaultRulesSC, UTBotConfigSClient, UTLMSRulesSC, UTRulesSClient, UTServerSetupSC, UTSettingsSClient, UTTeamRSClient, UTTeamSSClient
This class in other games:
RTNP, U1

null

Properties[edit]

BRBitmap[edit]

Type: UWindowBitmap


bShowHorizSB[edit]

Type: bool


bShowVertSB[edit]

Type: bool


ClientArea[edit]

Type: UWindowDialogClientWindow


ClientClass[edit]

Type: class<UWindowDialogClientWindow>


Default value: Class'UWindow.UWindowDialogClientWindow'

FixedArea[edit]

Type: UWindowDialogClientWindow


FixedAreaClass[edit]

Type: class<UWindowDialogClientWindow>


HorizSB[edit]

Type: UWindowHScrollBar


VertSB[edit]

Type: UWindowVScrollBar


Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


GetDesiredDimensions[edit]

function GetDesiredDimensions (out float W, out float H)

Overrides: UWindowDialogClientWindow.GetDesiredDimensions


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint