I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:UWindowTabControlTabArea (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowTabControlTabArea |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
bArrangeRowsLikeTimHates[edit]
Type: bool
Modifiers: globalconfig
bDragging[edit]
Type: bool
bFlashShown[edit]
Type: bool
bShowSelected[edit]
Type: bool
DragTab[edit]
Type: UWindowTabControlItem
FirstShown[edit]
Type: UWindowTabControlItem
TabOffset[edit]
Type: int
TabRows[edit]
Type: int
UnFlashTime[edit]
Type: float
Instance functions[edit]
CheckMousePassThrough[edit]
Overrides: UWindowWindow.CheckMousePassThrough
Created[edit]
function Created ()
Overrides: UWindowWindow.Created
DrawItem[edit]
LayoutTabs[edit]
function LayoutTabs (Canvas C)
LMouseDown[edit]
Overrides: UWindowWindow.LMouseDown
MouseMove[edit]
Overrides: UWindowWindow.MouseMove
Paint[edit]
Overrides: UWindowWindow.Paint
RMouseDown[edit]
Overrides: UWindowWindow.RMouseDown
SizeTabsMultiLine[edit]
function SizeTabsMultiLine (Canvas C)
SizeTabsSingleLine[edit]
function SizeTabsSingleLine (Canvas C)