Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UWindowTabControlTabArea (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> UWindowBase >> UWindowWindow >> UWindowTabControlTabArea
Package: 
UWindow
This class in other games:
RTNP, U1

null

Properties[edit]

bArrangeRowsLikeTimHates[edit]

Type: bool

Modifiers: globalconfig


bDragging[edit]

Type: bool


bFlashShown[edit]

Type: bool


bShowSelected[edit]

Type: bool


DragTab[edit]

Type: UWindowTabControlItem


FirstShown[edit]

Type: UWindowTabControlItem


TabOffset[edit]

Type: int


TabRows[edit]

Type: int


UnFlashTime[edit]

Type: float


Instance functions[edit]

CheckMousePassThrough[edit]

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


DrawItem[edit]

function DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H, bool bShowText)


LayoutTabs[edit]

function LayoutTabs (Canvas C)


LMouseDown[edit]

function LMouseDown (float X, float Y)

Overrides: UWindowWindow.LMouseDown


MouseMove[edit]

function MouseMove (float X, float Y)

Overrides: UWindowWindow.MouseMove


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


RMouseDown[edit]

function RMouseDown (float X, float Y)

Overrides: UWindowWindow.RMouseDown


SizeTabsMultiLine[edit]

function SizeTabsMultiLine (Canvas C)


SizeTabsSingleLine[edit]

function SizeTabsSingleLine (Canvas C)