Cogito, ergo sum

UE1:UnrealIPlayer (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer
Package: 
UnrealShare
Direct subclasses:
CSPlayer, Human, NaliPlayer, SkaarjPlayer
This class in other games:
UT, U1

UnrealIPlayer.

Properties

Property group 'Sounds'

breathagain

Type: Sound


Die2

Type: Sound


Die3

Type: Sound


Die4

Type: Sound


drown

Type: Sound


Footstep1

Type: Sound


Footstep2

Type: Sound


Footstep3

Type: Sound


GaspSound

Type: Sound


HitSound3

Type: Sound


HitSound4

Type: Sound


LandGrunt

Type: Sound


UWHit1

Type: Sound


UWHit2

Type: Sound


Internal variables

VoiceType

Type: class<VoicePack>


Default values

Property Value
AccelRate 2048.0
AirSpeed 400.0
AnimSequence 'WalkSm'
bCanStrafe True
bSinglePlayer True
DrawType DT_Mesh
GroundSpeed 400.0
Intelligence BRAINS_HUMAN
Land Sound'UnrealShare.Generic.Land1'
LightBrightness 70
LightHue 40
LightRadius 6
LightSaturation 128
MeleeRange 50.0
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 65000
UnderWaterTime 20.0
WaterStep Sound'UnrealShare.Generic.LSplash'

Functions

Static functions

SetMultiSkin

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: Pawn.SetMultiSkin


Exec functions

ShowUpgradeMenu

exec event ShowUpgradeMenu ()

Overrides: PlayerPawn.ShowUpgradeMenu


ShowLoadMenu

exec function ShowLoadMenu ()

Overrides: PlayerPawn.ShowLoadMenu


Summon

exec function Summon (string ClassName)

Overrides: PlayerPawn.Summon


Events

Possess

event Possess ()

Overrides: PlayerPawn.Possess


Other instance functions

ClientPlayTakeHit

function ClientPlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage, bool bServerGuessWeapon)


Gasp

function Gasp ()

Overrides: Pawn.Gasp


PlayBeepSound

simulated function PlayBeepSound ()

Overrides: PlayerPawn.PlayBeepSound


PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)

Overrides: Pawn.PlayDeathHit


PlayDyingSound

function PlayDyingSound ()


PlayFootStep

simulated function PlayFootStep ()


PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: PlayerPawn.PlayHit


PlayTakeHitSound

function PlayTakeHitSound (int damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound