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UE1:UnrealJoinGameMenu (UT)

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UT Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealJoinGameMenu
Package: 
UnrealShare
This class in other games:
RTNP, U1

UnrealJoinGameMenu

Properties[edit]

FastInternetOption[edit]

Type: string

Modifiers: localized


Default value: " Fast Internet (ISDN, cable modem)"

InternetOption[edit]

Type: string

Modifiers: localized


Default value: " Internet (28.8 - 56K)"

LANOption[edit]

Type: string

Modifiers: localized


Default value: " LAN"

LastServer[edit]

Type: string


OldLastServer[edit]

Type: string


Default values[edit]

Property Value
HelpMessage[1] "Listen for local servers"
HelpMessage[2] "Choose a server from a list of favorites"
HelpMessage[3] "Hit enter to type in a server address. Hit enter again to go to this server."
HelpMessage[4] "Set networking speed."
HelpMessage[5] "Open GameSpy Lite"
MenuLength 5
MenuList[1] "Find Local Servers"
MenuList[2] "Choose From Favorites"
MenuList[3] "Open"
MenuList[4] "Net Speed"
MenuList[5] "Go to the Unreal server list"
MenuTitle "JOIN GAME"

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

DrawMenu[edit]

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


ProcessLeft[edit]

function bool ProcessLeft ()

Overrides: Menu.ProcessLeft


ProcessMenuEscape[edit]

function ProcessMenuEscape ()

Overrides: Menu.ProcessMenuEscape


ProcessMenuInput[edit]

function ProcessMenuInput (coerce string InputString)

Overrides: Menu.ProcessMenuInput


ProcessMenuUpdate[edit]

function ProcessMenuUpdate (coerce string InputString)

Overrides: Menu.ProcessMenuUpdate


ProcessRight[edit]

function bool ProcessRight ()

Overrides: Menu.ProcessRight


ProcessSelection[edit]

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection


SaveConfigs[edit]

function SaveConfigs ()

Overrides: Menu.SaveConfigs


StepSize[edit]

function int StepSize ()