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UE1:UnrealJoinGameMenu (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealJoinGameMenu |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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UnrealJoinGameMenu
Properties
FastInternetOption
Type: string
Modifiers: localized
Default value: " Fast Internet (ISDN, cable modem)"
InternetOption
Type: string
Modifiers: localized
Default value: " Internet (28.8 - 56K)"
LANOption
Type: string
Modifiers: localized
Default value: " LAN"
LastServer
Type: string
OldLastServer
Type: string
Default values
Property | Value |
---|---|
HelpMessage[1] | "Listen for local servers" |
HelpMessage[2] | "Choose a server from a list of favorites" |
HelpMessage[3] | "Hit enter to type in a server address. Hit enter again to go to this server." |
HelpMessage[4] | "Set networking speed." |
HelpMessage[5] | "Open GameSpy Lite" |
MenuLength | 5 |
MenuList[1] | "Find Local Servers" |
MenuList[2] | "Choose From Favorites" |
MenuList[3] | "Open" |
MenuList[4] | "Net Speed" |
MenuList[5] | "Go to the Unreal server list" |
MenuTitle | "JOIN GAME" |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
DrawMenu
function DrawMenu (Canvas Canvas)
Overrides: UnrealLongMenu.DrawMenu
ProcessLeft
function bool ProcessLeft ()
Overrides: Menu.ProcessLeft
ProcessMenuEscape
function ProcessMenuEscape ()
Overrides: Menu.ProcessMenuEscape
ProcessMenuInput
function ProcessMenuInput (coerce string InputString)
Overrides: Menu.ProcessMenuInput
ProcessMenuUpdate
function ProcessMenuUpdate (coerce string InputString)
Overrides: Menu.ProcessMenuUpdate
ProcessRight
function bool ProcessRight ()
Overrides: Menu.ProcessRight
ProcessSelection
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection
SaveConfigs
function SaveConfigs ()
Overrides: Menu.SaveConfigs
StepSize
function int StepSize ()