Always snap to grid

UE1:UnrealMeshMenu (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu >> UnrealPlayerMenu >> UnrealMeshMenu
Package: 
UnrealShare
Direct subclass:
UnrealMultiplayerMeshMenu
This class in other games:
RTNP, UT

UnrealMeshMenu

Properties[edit]

GamePassword[edit]

Type: string


NumPlayerClasses[edit]

Type: int


PlayerClass[edit]

Type: class<PlayerPawn>


PlayerClasses[edit]

Type: string

Array size: 32


PlayerClassNum[edit]

Type: int


SinglePlayerOnly[edit]

Type: bool


StartMap[edit]

Type: string


Default values[edit]

Property Value
HelpMessage[4] "Change your class using the left and right arrow keys."
HelpMessage[5] "Enter the admin password here, or game password if required."
HelpMessage[6] "Press enter to start game."
MenuLength 6
MenuList[4] "Class:"
MenuList[5] "Password:"
MenuList[6] "Start Game"
Selection 6

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

ChangeMesh[edit]

function class<PlayerPawnChangeMesh ()


DrawMenu[edit]

function DrawMenu (Canvas Canvas)

Overrides: UnrealPlayerMenu.DrawMenu


LoadAllMeshes[edit]

function LoadAllMeshes ()


ProcessLeft[edit]

function bool ProcessLeft ()

Overrides: UnrealPlayerMenu.ProcessLeft


ProcessMenuInput[edit]

function ProcessMenuInput (coerce string InputString)

Overrides: UnrealPlayerMenu.ProcessMenuInput


ProcessMenuUpdate[edit]

function ProcessMenuUpdate (coerce string InputString)

Overrides: UnrealPlayerMenu.ProcessMenuUpdate


ProcessRight[edit]

function bool ProcessRight ()

Overrides: UnrealPlayerMenu.ProcessRight


ProcessSelection[edit]

function bool ProcessSelection ()

Overrides: UnrealPlayerMenu.ProcessSelection


SetUpDisplay[edit]

function SetUpDisplay ()

Overrides: UnrealPlayerMenu.SetUpDisplay


UpdatePlayerClass[edit]

function UpdatePlayerClass (string NewClass, int Offset)