Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UnrealSaveMenu (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealSlotMenu >> UnrealSaveMenu |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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UnrealSaveMenu
Properties[edit]
CantSave[edit]
Type: string
Modifiers: localized
Default value: "CAN'T SAVE WHEN DEAD"
Default values[edit]
Property | Value |
---|---|
MenuTitle | "SAVE GAME" |
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Other instance functions[edit]
DrawMenu[edit]
function DrawMenu (Canvas Canvas)
Overrides: UnrealLongMenu.DrawMenu
ProcessSelection[edit]
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection