Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:UnrealSaveMenu (U1)

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U1 Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealSlotMenu >> UnrealSaveMenu
Package: 
UnrealShare
This class in other games:
RTNP, UT

UnrealSaveMenu

Properties[edit]

CantSave[edit]

Type: string

Modifiers: localized


Default value: "CAN'T SAVE WHEN DEAD"

Default values[edit]

Property Value
MenuTitle "SAVE GAME"

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Other instance functions[edit]

DrawMenu[edit]

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


ProcessSelection[edit]

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection