I don't need to test my programs. I have an error-correcting modem.

UE1:UnrealSaveMenu (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealSlotMenu >> UnrealSaveMenu
Package: 
UnrealShare
This class in other games:
RTNP, U1

UnrealSaveMenu

Properties[edit]

CantSave[edit]

Type: string

Modifiers: localized


Default value: "CAN'T SAVE WHEN DEAD"

Default values[edit]

Property Value
MenuTitle "SAVE GAME"

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Other instance functions[edit]

DrawMenu[edit]

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


ProcessSelection[edit]

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection