I don't need to test my programs. I have an error-correcting modem.
UE1:UnrealSaveMenu (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealSlotMenu >> UnrealSaveMenu |
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UnrealSaveMenu
Properties[edit]
CantSave[edit]
Type: string
Modifiers: localized
Default value: "CAN'T SAVE WHEN DEAD"
Default values[edit]
Property | Value |
---|---|
MenuTitle | "SAVE GAME" |
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Other instance functions[edit]
DrawMenu[edit]
function DrawMenu (Canvas Canvas)
Overrides: UnrealLongMenu.DrawMenu
ProcessSelection[edit]
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection