Gah - a solution with more questions. – EntropicLqd
UE1:UnrealSlotMenu (UT)
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealSlotMenu |
- Package:
- UnrealShare
- Direct subclasses:
- UnrealLoadMenu, UnrealSaveMenu
- This class in other games:
- RTNP, U1
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UnrealSlotMenu
Properties[edit]
MonthNames[edit]
Type: string
Array size: 12
Modifiers: localized
Default value, index 0: "January"
Default value, index 1: "February"
Default value, index 10: "November"
Default value, index 11: "December"
Default value, index 12: "March"
Default value, index 13: "April"
Default value, index 14: "May"
Default value, index 15: "June"
Default value, index 16: "July"
Default value, index 17: "August"
Default value, index 18: "September"
Default value, index 19: "October"
SlotNames[edit]
Type: string
Array size: 9
Modifiers: globalconfig
Default value, index 0: "..Empty.."
Default value, index 1: "..Empty.."
Default value, index 2: "..Empty.."
Default value, index 3: "..Empty.."
Default value, index 4: "..Empty.."
Default value, index 5: "..Empty.."
Default value, index 6: "..Empty.."
Default value, index 7: "..Empty.."
Default value, index 8: "..Empty.."
Default values[edit]
Property | Value |
---|---|
MenuLength | 9 |