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UE1:UnrealServerMenu (RTNP)

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RTNP Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealServerMenu
Package: 
UnrealShare
This class in other games:
U1, UT

UnrealServerMenu

Properties

BotTitle

Type: string

Modifiers: localized


Default value: "BOTMATCH"

bStandalone

Type: bool


CurrentGame

Type: int


Difficulty

Type: byte


GameClass

Type: class<GameInfo>


Games

Type: string

Array size: 16


GameType

Type: string

Modifiers: config


Default value: "UnrealShare.DeathMatchGame"

Map

Type: string

Modifiers: config


MaxGames

Type: int


Default values

Property Value
HelpMessage[1] "Choose Game Type."
HelpMessage[2] "Choose Map."
HelpMessage[3] "Modify Game Options."
HelpMessage[4] "Start Game."
HelpMessage[5] "Start a dedicated server on this machine."
MenuLength 5
MenuList[1] "Select Game"
MenuList[2] "Select Map"
MenuList[3] "Configure Game"
MenuList[4] "Start Game"
MenuList[5] "Launch Dedicated Server"
MenuTitle "MULTIPLAYER"

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

DrawMenu

function DrawMenu (Canvas Canvas)

Overrides: UnrealLongMenu.DrawMenu


ProcessLeft

function bool ProcessLeft ()

Overrides: Menu.ProcessLeft


ProcessRight

function bool ProcessRight ()

Overrides: Menu.ProcessRight


ProcessSelection

function bool ProcessSelection ()

Overrides: Menu.ProcessSelection


SaveConfigs

function SaveConfigs ()

Overrides: Menu.SaveConfigs


SetGameClass

function SetGameClass ()


UpdateGameClass

function UpdateGameClass (string NewGame, int Offset)