Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:VMiniAmmo (UT)
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VMiniAmmo.
Properties
Direction
Type: Object.Vector
i
Type: int
num
Type: int
r
Type: Object.Rotator
rand
Type: float
v
Type: Object.Vector
Default values
Property | Value |
---|---|
bProjTarget | True |
ParentAmmo | Class'BotPack.MiniAmmo' |
RespawnTime | 15.0 |
Functions
Events
TakeDamage
event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Other instance functions
ProcessTraceHit
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector Direction, Pawn instigatedBy)
TraceFire
function TraceFire (Object.Vector Direction, Pawn instigatedBy)
TraceShot
function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)
States
Sleeping
Inherits from: Inventory.Sleeping