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UE1:VPAmmo (UT)
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VPAmmo.
Properties
i
Type: int
num
Type: int
r
Type: Object.Rotator
rand
Type: float
Default values
Property | Value |
---|---|
bProjTarget | True |
ParentAmmo | Class'BotPack.PAmmo' |
RespawnTime | 15.0 |
Events
TakeDamage
event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
States
Sleeping
Inherits from: Inventory.Sleeping