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UE1:WarpZoneInfo (U1)
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WarpZoneInfo. For making disjoint spaces appear as if they were connected; supports both in-level warp zones and cross-level warp zones.
Properties
Property group 'WarpZoneInfo'
bNoTeleFrag
Type: bool
Destinations
Type: string
Array size: 8
OtherSideURL
Type: string
ThisTag
Type: name
Internal variables
iWarpZone
Type: int
Modifiers: const
numDestinations
Type: int
OtherSideActor
Type: WarpZoneInfo
Modifiers: transient
OtherSideLevel
Type: Object
Modifiers: transient
WarpCoords
Type: Object.Coords
Modifiers: const
Default values
Property | Value |
---|---|
MaxCarcasses | 0 |
Functions
Native functions
UnWarp
native(315) final function UnWarp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)
Warp
native(314) final function Warp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)
Events
ActorEntered
simulated event ActorEntered (Actor Other)
Overrides: ZoneInfo.ActorEntered
ActorLeaving
event ActorLeaving (Actor Other)
Overrides: ZoneInfo.ActorLeaving
ForceGenerate
simulated event ForceGenerate ()
Generate
simulated event Generate ()
PreBeginPlay
event PreBeginPlay ()
Overrides: ZoneInfo.PreBeginPlay
Trigger
Overrides: ZoneInfo.Trigger
States
DelayedWarp
DelayedWarp.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)