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UE1:WarpZoneInfo (U1)

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U1 Object >> Actor >> Info >> ZoneInfo >> WarpZoneInfo
Package: 
Engine
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2, UT2004, U2XMP

WarpZoneInfo. For making disjoint spaces appear as if they were connected; supports both in-level warp zones and cross-level warp zones.

Properties

Property group 'WarpZoneInfo'

bNoTeleFrag

Type: bool


Destinations

Type: string

Array size: 8


OtherSideURL

Type: string


ThisTag

Type: name


Internal variables

iWarpZone

Type: int

Modifiers: const


numDestinations

Type: int


OtherSideActor

Type: WarpZoneInfo

Modifiers: transient


OtherSideLevel

Type: Object

Modifiers: transient


WarpCoords

Type: Object.Coords

Modifiers: const


Default values

Property Value
MaxCarcasses 0

Functions

Native functions

UnWarp

native(315) final function UnWarp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)


Warp

native(314) final function Warp (out Object.Vector Loc, out Object.Vector Vel, out Object.Rotator R)


Events

ActorEntered

simulated event ActorEntered (Actor Other)

Overrides: ZoneInfo.ActorEntered


ActorLeaving

event ActorLeaving (Actor Other)

Overrides: ZoneInfo.ActorLeaving


ForceGenerate

simulated event ForceGenerate ()


Generate

simulated event Generate ()


PreBeginPlay

event PreBeginPlay ()

Overrides: ZoneInfo.PreBeginPlay


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: ZoneInfo.Trigger


States

DelayedWarp

DelayedWarp.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)