Always snap to grid

UE1:WaterImpact (U1)

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U1 Object >> Actor >> Effects >> WaterImpact
Package: 
UnrealShare
This class in other games:
RTNP, UT

WaterImpact.

Properties

bSpawnOnce

Type: bool


Default values

Property Value
AmbientGlow 79
AnimSequence 'burst'
bNetOptional True
DrawType DT_Mesh
RemoteRole ROLE_SimulatedProxy

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer