Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:WaveTexture (U1)
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Object >> Bitmap >> Texture >> FractalTexture >> WaterTexture >> WaveTexture |
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WaveTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'WaterPaint'[edit]
BumpMapAngle[edit]
Type: byte
BumpMapLight[edit]
Type: byte
PhongRange[edit]
Type: byte
PhongSize[edit]
Type: byte