I'm a doctor, not a mechanic
UE1:WaveTexture (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Bitmap >> Texture >> FractalTexture >> WaterTexture >> WaveTexture |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WaveTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'WaterPaint'[edit]
BumpMapAngle[edit]
Type: byte
BumpMapLight[edit]
Type: byte
PhongRange[edit]
Type: byte
PhongSize[edit]
Type: byte