My program doesn't have bugs. It just develops random features.

UE1:WaveTexture (U1)

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U1 Object >> Bitmap >> Texture >> FractalTexture >> WaterTexture >> WaveTexture
Package: 
Fire
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2, U2XMP, UT2004

WaveTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'WaterPaint'

BumpMapAngle

Type: byte


BumpMapLight

Type: byte


PhongRange

Type: byte


PhongSize

Type: byte