Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:WetTexture (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Bitmap >> Texture >> FractalTexture >> WaterTexture >> WetTexture
Package: 
Fire
This class in other games:
RTNP, U1, UE2Runtime, U2, U2XMP, UT2003, UT2004

WetTexture: Water amplitude used as displacement. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'WaterPaint'[edit]

SourceTexture[edit]

Type: Texture


Internal variables[edit]

LocalSourceBitmap[edit]

Type: int

Modifiers: transient


OldSourceTex[edit]

Type: Texture

Modifiers: transient