Always snap to grid

UE1:Wire (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U1 Object >> Actor >> Decoration >> Wire
Package: 
UnrealShare
Direct subclass:
SmallWire
This class in other games:
RTNP, UT

Wire.

Properties[edit]

Property group 'Wire'[edit]

WireType[edit]

Type: EWireType


Default value: E_WireWiggle

Default values[edit]

Property Value
bCollideActors True
bProjTarget True
bStatic False
CollisionHeight 60.0
CollisionRadius 5.0
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.WireM'

Enums[edit]

EWireType[edit]

E_WireHittable 
E_WireWiggle 

Events[edit]

TakeDamage[edit]

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


States[edit]

Animate[edit]

Modifiers: auto

Idle[edit]