I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:WoodenBox (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Decoration >> WoodenBox
Package: 
UnrealShare
Direct subclasses:
MedWoodBox, SmallWoodBox
This class in other games:
RTNP, UT

WoodenBox.

Properties

Property group 'WoodenBox'

FragChunks

Type: int


Default value: 12

Fragsize

Type: float


Default value: 1.75

Health

Type: int


Default value: 20

Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
CollisionHeight 26.0
CollisionRadius 29.0
DrawType DT_Mesh
EndPushSound Sound'UnrealShare.General.Endpush'
Mass 50.0
Mesh LodMesh'UnrealShare.WoodenBoxM'
PushSound Sound'UnrealShare.General.ObjectPush'

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


States

Animate

Modifiers: auto

Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)