My program doesn't have bugs. It just develops random features.

UE2:ACTION_DisableObjective (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> ScriptedAction >> ACTION_DisableObjective
Package: 
UnrealGame

ACTION_DisableObjective Complete objectives Created by Laurent Delayen © 2004, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'Action'[edit]

bClearInstigator[edit]

Type: bool

do not relay instigator. If Objective is completed, medal will not be given

Default value: True

bTriggerObjectiveInstantly[edit]

Type: bool

Trigger Objective Instantly

ObjectiveTag[edit]

Type: name


Internal variables[edit]

GO[edit]

Type: GameObjective


Default values[edit]

Property Value
ActionString "disable objective"

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay (ScriptedSequence SS)

Overrides: ScriptedAction.PostBeginPlay


Other instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor