I don't need to test my programs. I have an error-correcting modem.
UE2:ACTION_ForceMoveToPoint (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> ACTION_ForceMoveToPoint |
- Package:
- Legend
- This class in other games:
- UE2Runtime, UT2003, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'Action'[edit]
DestinationTag[edit]
Type: name
tag of destination - if none, then use the ScriptedSequence
Internal variables[edit]
Dest[edit]
Type: Actor
originalPhys[edit]
Type: byte
Instance functions[edit]
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: ScriptedAction.InitActionFor