Always snap to grid

UE2:ACTION_KillInstigator (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UE2Runtime Object >> ScriptedAction >> ACTION_KillInstigator
Package: 
Gameplay
This class in other games:
UT2003, U2, UT2004

null

Properties[edit]

Property group 'ACTION_KillInstigator'[edit]

DamageType[edit]

Type: class<DamageType>


Default value: Class'Engine.Crushed'

Default values[edit]

Property Value
ActionString "Damage instigator"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor