My program doesn't have bugs. It just develops random features.

UE2:ACTION_PlayAmbientSound (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_PlayAmbientSound
Package: 
Gameplay
This class in other games:
UE2Runtime, UT2003, U2

null

Properties

Property group 'Action'

AmbientSound

Type: Sound


SoundPitch

Type: byte


Default value: 64

SoundRadius

Type: float


Default value: 64.0

SoundVolume

Type: byte


Default value: 128

Default values

Property Value
ActionString "play ambient sound"

Instance functions

GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor