Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ACTION_PlayAnnouncement (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_PlayAnnouncement
Package: 
Gameplay

null

Properties[edit]

Property group 'Action'[edit]

Sound[edit]

Type: Sound


Internal variables[edit]

bSoundsPrecached[edit]

Type: bool


Default values[edit]

Property Value
ActionString "play announcement"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor


LastMinuteHack_ShipIt[edit]

function name LastMinuteHack_ShipIt (ScriptedController C)


PrecacheAnnouncer[edit]

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)