My program doesn't have bugs. It just develops random features.
UE2:ACTION_PlayExplosionSound (UT2004)
Object >> ScriptedAction >> LatentScriptedAction >> ACTION_PlayExplosionSound |
Contents
- Package:
- UT2k4Assault
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ACTION_PlayExplosionSound Standardize explosion sounds... Various explosion sounds are combined to create a unique and loud sound Created by Laurent Delayen © 2004, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Action'[edit]
SoundEmitterActorTag[edit]
Type: name
source emitting the sound (none = self)
SoundPitchScale[edit]
Type: float
pitch scale
Default value: 1.0
SoundRadiusScale[edit]
Type: float
radius scale
Default value: 1.0
SoundVolumeScale[edit]
Type: float
volume scale
Default value: 1.0
Internal variables[edit]
bPlayed[edit]
Type: byte
Array size: 11
ExplosionSound[edit]
Type: Sound
Array size: 11
Default value, index 0: Sound'ONSVehicleSounds-S.Explosion01'
Default value, index 1: Sound'ONSVehicleSounds-S.Explosion02'
Default value, index 10: Sound'ONSVehicleSounds-S.Explosion11'
Default value, index 11: Sound'ONSVehicleSounds-S.Explosion03'
Default value, index 12: Sound'ONSVehicleSounds-S.Explosion04'
Default value, index 13: Sound'ONSVehicleSounds-S.Explosion05'
Default value, index 14: Sound'ONSVehicleSounds-S.Explosion06'
Default value, index 15: Sound'ONSVehicleSounds-S.Explosion07'
Default value, index 16: Sound'ONSVehicleSounds-S.Explosion08'
Default value, index 17: Sound'ONSVehicleSounds-S.Explosion09'
Default value, index 18: Sound'ONSVehicleSounds-S.Explosion10'
SoundEmitter[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
ActionString | "Play explosion sound" |
Functions[edit]
Events[edit]
ActionCompleted[edit]
Overrides: ScriptedAction.ActionCompleted
PostBeginPlay[edit]
Overrides: ScriptedAction.PostBeginPlay
Reset[edit]
Overrides: ScriptedAction.Reset
Other instance functions[edit]
CompleteWhenTimer[edit]
Overrides: LatentScriptedAction.CompleteWhenTimer
CompleteWhenTriggered[edit]
Overrides: LatentScriptedAction.CompleteWhenTriggered
GetActionString[edit]
Overrides: ScriptedAction.GetActionString
InitActionFor[edit]
Overrides: LatentScriptedAction.InitActionFor