Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_PlaySound (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> ScriptedAction >> ACTION_PlaySound
Package: 
Gameplay
This class in other games:
UE2Runtime, UT2003, U2

null

Properties[edit]

Property group 'Action'[edit]

bAttenuate[edit]

Type: bool


Default value: True

Pitch[edit]

Type: float


Default value: 1.0

Sound[edit]

Type: Sound


Volume[edit]

Type: float


Default value: 1.0

Default values[edit]

Property Value
ActionString "play sound"

Instance functions[edit]

GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor