Always snap to grid
UE2:ASGameInfo instance functions (UT2004)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame >> ASGameInfo (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddDefaultInventory
- 1.2 AdjustDestroyObjectiveDamage
- 1.3 AllowTransloc
- 1.4 AnnounceNextObjective
- 1.5 AnnounceScore
- 1.6 BeginNewPairOfRounds
- 1.7 BeginRound
- 1.8 BroadCast_AssaultRole_Message
- 1.9 CanDisableObjective
- 1.10 CheckEndGame
- 1.11 CheckObjectivePriority
- 1.12 CheckReady
- 1.13 CriticalPlayer
- 1.14 DebugShowSpawnAreas
- 1.15 DisableNextObjective
- 1.16 DiscardInventory
- 1.17 DivertSpaceFighter
- 1.18 EndRound
- 1.19 FindNewObjectives
- 1.20 FindPlayerStart
- 1.21 GameObjectDropped
- 1.22 GetAttackingTeam
- 1.23 GetCurrentObjective
- 1.24 GetDefaultPlayerClass
- 1.25 GetDefenderNum
- 1.26 GetPairOfRoundWinner
- 1.27 GetServerDetails
- 1.28 HighlightCurrentPhysicalObjectives
- 1.29 InitGameReplicationInfo
- 1.30 IsAttackingTeam
- 1.31 IsPlaying
- 1.32 IsPlayingIntro
- 1.33 IsPracticeRound
- 1.34 Killed
- 1.35 KillEvent
- 1.36 Logout
- 1.37 ObjectiveDisabled
- 1.38 PlayEndOfMatchMessage
- 1.39 PossessPawn
- 1.40 PracticeRoundEnded
- 1.41 QueueAnnouncerSound
- 1.42 RatePlayerStart
- 1.43 ReduceDamage
- 1.44 Reset
- 1.45 ResetLevel
- 1.46 RespawnPlayer
- 1.47 RestartPlayer
- 1.48 ScoreEvent
- 1.49 ScoreObjective
- 1.50 SetPairOfRoundWinner
- 1.51 ShowPathTo
- 1.52 SpawnAndPossessPawn
- 1.53 SpecialEvent
- 1.54 StartMatch
- 1.55 StartNewRound
- 1.56 TeamScoreEvent
- 1.57 TeleportPlayerToSpawn
- 1.58 TweakSkill
- 1.59 UpdateAnnouncements
- 1.60 UpdateObjectiveProgression
- 1.61 VehicleScoreKill
- 1.62 WeakObjectives
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AddDefaultInventory[edit]
Overrides: DeathMatch.AddDefaultInventory
AdjustDestroyObjectiveDamage[edit]
Overrides: UnrealMPGameInfo.AdjustDestroyObjectiveDamage
AllowTransloc[edit]
Overrides: DeathMatch.AllowTransloc
AnnounceNextObjective[edit]
AnnounceScore[edit]
Overrides: TeamGame.AnnounceScore
BeginNewPairOfRounds[edit]
BeginRound[edit]
BroadCast_AssaultRole_Message[edit]
CanDisableObjective[edit]
Overrides: UnrealMPGameInfo.CanDisableObjective
CheckEndGame[edit]
Overrides: TeamGame.CheckEndGame
CheckObjectivePriority[edit]
CheckReady[edit]
Overrides: DeathMatch.CheckReady
CriticalPlayer[edit]
Overrides: TeamGame.CriticalPlayer
DebugShowSpawnAreas[edit]
DisableNextObjective[edit]
Overrides: GameInfo.DisableNextObjective
DiscardInventory[edit]
Overrides: GameInfo.DiscardInventory
DivertSpaceFighter[edit]
EndRound[edit]
FindNewObjectives[edit]
Overrides: TeamGame.FindNewObjectives
FindPlayerStart[edit]
Overrides: DeathMatch.FindPlayerStart
GameObjectDropped[edit]
GetAttackingTeam[edit]
GetCurrentObjective[edit]
GetDefaultPlayerClass[edit]
Overrides: GameInfo.GetDefaultPlayerClass
GetDefenderNum[edit]
Overrides: GameInfo.GetDefenderNum
GetPairOfRoundWinner[edit]
GetServerDetails[edit]
Overrides: TeamGame.GetServerDetails
HighlightCurrentPhysicalObjectives[edit]
InitGameReplicationInfo[edit]
Overrides: DeathMatch.InitGameReplicationInfo
IsAttackingTeam[edit]
IsPlaying[edit]
IsPlayingIntro[edit]
IsPracticeRound[edit]
Killed[edit]
Overrides: DeathMatch.Killed
KillEvent[edit]
Overrides: UnrealMPGameInfo.KillEvent
Logout[edit]
Overrides: DeathMatch.Logout
ObjectiveDisabled[edit]
Overrides: UnrealMPGameInfo.ObjectiveDisabled
PlayEndOfMatchMessage[edit]
Overrides: TeamGame.PlayEndOfMatchMessage
PossessPawn[edit]
PracticeRoundEnded[edit]
QueueAnnouncerSound[edit]
RatePlayerStart[edit]
Overrides: TeamGame.RatePlayerStart
ReduceDamage[edit]
Overrides: TeamGame.ReduceDamage
Reset[edit]
Overrides: DeathMatch.Reset
ResetLevel[edit]
RespawnPlayer[edit]
RestartPlayer[edit]
Overrides: TeamGame.RestartPlayer
ScoreEvent[edit]
Overrides: UnrealMPGameInfo.ScoreEvent
ScoreObjective[edit]
Overrides: DeathMatch.ScoreObjective
SetPairOfRoundWinner[edit]
ShowPathTo[edit]
Overrides: TeamGame.ShowPathTo
SpawnAndPossessPawn[edit]
SpecialEvent[edit]
Overrides: UnrealMPGameInfo.SpecialEvent
StartMatch[edit]
Overrides: DeathMatch.StartMatch
StartNewRound[edit]
TeamScoreEvent[edit]
Overrides: UnrealMPGameInfo.TeamScoreEvent
TeleportPlayerToSpawn[edit]
TweakSkill[edit]
Overrides: DeathMatch.TweakSkill
UpdateAnnouncements[edit]
Overrides: TeamGame.UpdateAnnouncements
UpdateObjectiveProgression[edit]
VehicleScoreKill[edit]
Overrides: DeathMatch.VehicleScoreKill
WeakObjectives[edit]
Overrides: TeamGame.WeakObjectives