UE2:TeamGame (UT2004)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame |
- Package:
- UnrealGame
- Direct subclasses:
- XBombingRun, CTFGame, XDoubleDom, XTeamGame
- This class in other games:
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TeamGame.
Constants
TGPROPNUM
Value: 5
Properties
Property group 'LoadingHints'
TGHints
Modifiers: private, localized
Default value, index 0: "If you miss a player's chat message, you can use %INGAMECHAT% to display a box of all chat messages you have received."
Default value, index 1: "Use the link gun alt fire beam to link up with link gun carrying teammates. While linked, the teammate will receive a significant power boost to their link gun."
Default value, index 2: "You can toss your current weapon for a teammate by pressing %THROWWEAPON%."
Default value, index 3: "Teammates who have a link gun equipped will have a green team beacon above their heads instead of the standard yellow beacon."
Default value, index 4: "Press %VOICETALK% to voice chat with your team."
Default value, index 5: "Press %TEAMTALK% and type your message to send text messages to other team members."
Default value, index 6: "The text-to-speech feature that makes the game read text messages aloud can be enabled in the audio settings menu."
Property group 'TeamGame'
ADR_Control
Type: float
Default value: 2.0
ADR_Goal
Type: float
Default value: 25.0
ADR_Return
Type: float
Default value: 5.0
Internal variables
bAllowNonTeamChat
Type: bool
Modifiers: config
BareHanded
Type: string
Modifiers: localized
Default value: "Bare Handed"
bBalanceTeams
Type: bool
Modifiers: globalconfig
bots balance teams
Default value: True
BlueTeamName
Type: string
bPlayersBalanceTeams
Type: bool
Modifiers: globalconfig
players balance teams
Default value: True
bScoreTeamKills
Type: bool
Default value: True
bScoreVictimsTarget
Type: bool
Should we check a victims target for bonuses
bSpawnInTeamArea
Type: bool
players spawn in marked team playerstarts
CaptureSoundName
Type: name
Array size: 2
Default value, index 0: 'Red_Team_Scores'
Default value, index 1: 'Blue_Team_Scores'
EndGameCommented
Type: byte
Array size: 10
EndGameComments
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "lllllllamas"
Default value, index 1: "bye"
Default value, index 2: "gg"
Default value, index 3: "gg"
Default value, index 4: "gg everyone"
Default value, index 5: "Teams"
Default value, index 6: "omg"
Default value, index 7: "dammit!"
Default value, index 8: "my team sux0rs"
Default value, index 9: "gg"
EndGameLossRemarks
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "was using an aimbot"
Default value, index 1: "Take a screenshot, this wont happen again."
Default value, index 2: "crappy map"
Default value, index 3: "this server sux"
Default value, index 4: "Campers."
Default value, index 5: "Omg wtf wallhacking mofos"
Default value, index 6: "Where's Malcolm when you need him?"
Default value, index 7: "my team sux"
Default value, index 8: "OMG Epic plz fix kthxbye"
Default value, index 9: "Vwvwvwvwvwvwvwvwvwvwvwvzxcjjj"
EndGameRemark
Type: byte
Array size: 10
EndGameResponses
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: ":)"
Default value, index 1: ";)"
Default value, index 2: "haha"
Default value, index 3: "LOL"
Default value, index 4: "lol"
Default value, index 5: "ROFL"
Default value, index 6: "rofl"
Default value, index 7: "werd"
Default value, index 8: "ahaha"
Default value, index 9: "omg"
EndGameTaunts
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "woot"
Default value, index 1: "DENIED!"
Default value, index 2: "gg everyone"
Default value, index 3: "gg"
Default value, index 4: "gg"
Default value, index 5: "PANTS!"
Default value, index 6: "owned"
Default value, index 7: "Booyah!"
Default value, index 8: "W00T!"
Default value, index 9: "oh yeah!"
EndGameVictoryRemarks
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "Take that to the bank, punks!"
Default value, index 1: "omg, so owned."
Default value, index 2: "Our Victory, Your Defeat"
Default value, index 3: "You know, practice might help"
Default value, index 4: "You suckas got served "
Default value, index 5: "That was pathetic"
Default value, index 6: "Ya mamma!"
Default value, index 7: "pwned!"
Default value, index 8: "u r teh suk"
Default value, index 9: "Humans need better AI"
FriendlyFireScale
Type: float
Modifiers: config
scale friendly fire damage by this value
IncreaseLeadName
Type: name
Array size: 2
Default value, index 0: 'Red_Team_increases_their_lead'
Default value, index 1: 'Blue_Team_increases_their_lead'
LastEndGameComment
Type: int
LastEndGameRemark
Type: int
LastEndGameResponse
Type: int
LastEndGameTauntTime
Type: float
MaxTeamSize
Type: int
OBSOLETE - no longer used
Default value: 32
NearString
Type: string
Modifiers: localized
Default value: "Near the"
PathWhisps
Type: string
Array size: 2
Default value, index 0: "XEffects.RedWhisp"
Default value, index 1: "XEffects.BlueWhisp"
RedTeamName
Type: string
when specific pre-designed teams are specified on the URL
TakeLeadName
Type: name
Array size: 2
Default value, index 0: 'Red_Team_takes_the_lead'
Default value, index 1: 'Blue_Team_takes_the_lead'
TeamAIType
Array size: 2
Default value, index 0: Class'UnrealGame.TeamAI'
Default value, index 1: Class'UnrealGame.TeamAI'
TeammateBoost
Type: float
Default value: 0.3
Teams
Type: UnrealTeamInfo
Array size: 2
TempSymbols
Type: Texture
Array size: 2
TGPropDescText
Type: string
Array size: 5 (TGPROPNUM
)
Modifiers: localized
Default value, index 0: "Bots will join or change teams to make sure they are even."
Default value, index 1: "Players are forced to join the smaller team when they enter."
Default value, index 2: "Specifies how much damage players from the same team can do to each other."
Default value, index 3: "Determines whether members of opposing teams are allowed to join the same private chat room"
Default value, index 4: "Maximum number of players on each team"
TGPropsDisplayText
Type: string
Array size: 5 (TGPROPNUM
)
Modifiers: localized
Default value, index 0: "Bots Balance Teams"
Default value, index 1: "Players Balance Teams"
Default value, index 2: "Friendly Fire Scale"
Default value, index 3: "Cross-Team Priv. Chat"
Default value, index 4: "Max Team Size"
Default values
Property | Value |
---|---|
bCanChangeSkin | False |
BeaconName | "Team" |
bMustHaveMultiplePlayers | True |
bTeamGame | True |
Description | "Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins." |
EndGameSoundName[0] | 'red_team_is_the_winner' |
EndGameSoundName[1] | 'blue_team_is_the_winner' |
EndMessageWait | 3 |
GoalScore | 60 |
NumRounds | 5 |
ScoreBoardType | "XInterface.ScoreBoardTeamDeathMatch" |
SinglePlayerWait | 2 |
VoiceReplicationInfoClass | Class'UnrealGame.TeamVoiceReplicationInfo' |
Functions
Static events
AcceptPlayInfoProperty
Overrides: DeathMatch.AcceptPlayInfoProperty
GetDescriptionText
Overrides: DeathMatch.GetDescriptionText
Other static functions
FillPlayInfo
Overrides: DeathMatch.FillPlayInfo
FindTeamDesignation
Overrides: GameInfo.FindTeamDesignation
GetAllLoadHints
Overrides: DeathMatch.GetAllLoadHints
ParseChatPercVar
Overrides: GameInfo.ParseChatPercVar
ParseMessageString
Overrides: GameInfo.ParseMessageString
PrecacheGameAnnouncements
Overrides: DeathMatch.PrecacheGameAnnouncements
Events
InitGame
Overrides: DeathMatch.InitGame
PostBeginPlay
Overrides: DeathMatch.PostBeginPlay
PostLogin
Overrides: DeathMatch.PostLogin
SetGrammar
Overrides: DeathMatch.SetGrammar