UE2:CTFGame (UT2004)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> CTFGame |
- Package:
- UnrealGame
- Direct subclass:
- XCTFGame
- This class in other games:
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CTFGame.
Properties
Property group 'LoadingHints'
CTFHints
Modifiers: private, localized
Default value, index 0: "You can use %BASEPATH 0% to see the path to the Red Team base and %BASEPATH 1% to see the path to the Blue Team base."
Default value, index 1: "Firing the translocator sends out your translocator beacon. Pressing %FIRE% again returns the beacon, while pressing %A:TFIRE% teleports you instantly to the beacon's location (if you fit)."
Default value, index 2: "Using the translocator to teleport while carrying the flag will cause you to drop the flag."
Default value, index 3: "Pressing %SWITCHWEAPON 10% after tossing the Translocator allows you to view from its internal camera."
Default value, index 4: "Pressing %FIRE% while your %ALTFIRE% is still held down after teleporting with the translocator will switch you back to your previous weapon."
Default values
Property | Value |
---|---|
ADR_Kill | 2.0 |
bAllowTrans | True |
bDefaultTranslocator | True |
BeaconName | "CTF" |
bMustHaveMultiplePlayers | False |
bScoreTeamKills | False |
bScoreVictimsTarget | True |
bSpawnInTeamArea | True |
Description | "Your team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture." |
GoalScore | 3 |
MapPrefix | "CTF" |
TeamAIType[0] | Class'UnrealGame.CTFTeamAI' |
TeamAIType[1] | Class'UnrealGame.CTFTeamAI' |
Functions
Static functions
GetAllLoadHints
Overrides: TeamGame.GetAllLoadHints
OrderToIndex
Overrides: GameInfo.OrderToIndex
PrecacheGameAnnouncements
Overrides: TeamGame.PrecacheGameAnnouncements
Events
PostBeginPlay
Overrides: TeamGame.PostBeginPlay
Other instance functions
CheckEndGame
Overrides: TeamGame.CheckEndGame
DiscardInventory
Overrides: GameInfo.DiscardInventory
GetGameObject
Overrides: UnrealMPGameInfo.GetGameObject
Logout
Overrides: DeathMatch.Logout
NearGoal
Overrides: TeamGame.NearGoal
RegisterVehicle
Overrides: GameInfo.RegisterVehicle
ScoreFlag
ScoreGameObject
Overrides: UnrealMPGameInfo.ScoreGameObject
SetTeamFlags
SpawnWait
Overrides: UnrealMPGameInfo.SpawnWait
UpdateAnnouncements
Overrides: TeamGame.UpdateAnnouncements
States
MatchOver
MatchOver.ScoreFlag
Overrides: ScoreFlag (global)