UE2:XDoubleDom (UT2004)
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Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> XDoubleDom |
- Package:
- XGame
- This class in other games:
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xDoubleDom
Constants
DDPROPNUM
Value: 2
Properties
Property group 'xDoubleDom'
AvertedSoundNames
Type: name
Array size: 4
score averted sounds
Default value, index 1: 'Narrowly_Averted'
Default value, index 2: 'Narrowly_Averted'
Default value, index 3: 'Last_Second_Save'
AvertedSounds
Type: Sound
Array size: 4
OBSOLETE score averted sounds
ControlSoundNames
Type: name
Array size: 2
control sounds
Default value, index 0: 'Red_Team_Dominating'
Default value, index 1: 'Blue_Team_Dominating'
ControlSounds
Type: Sound
Array size: 2
OBSOLETE control sounds
ScoreSoundNames
Type: name
Array size: 2
score sounds
Default value, index 0: 'Red_Team_Scores'
Default value, index 1: 'Blue_Team_Scores'
ScoreSounds
Type: Sound
Array size: 2
OBSOLETE score sounds
TimeDisabled
Type: int
Modifiers: config
duration both points are disabled for after a point is scored
Default value: 10
TimeToScore
Type: int
Modifiers: config
Default value: 10
Internal variables
DDomPropDescText
Type: string
Array size: 2 (DDPROPNUM
)
Modifiers: localized
Default value, index 0: "Specifies how long domination points must be held to score a point."
Default value, index 1: "Specifies how long domination points are disabled after a point is scored."
DDomPropsDisplayText
Type: string
Array size: 2 (DDPROPNUM
)
Modifiers: localized
Default value, index 0: "Time To Score"
Default value, index 1: "Time Disabled"
DisabledCountDown
Type: int
Modifiers: transient
count down until points are re-enabled after a point is scored
NewRoundSound
Type: Sound
ScoreCountDown
Type: int
count down until a point is scored
Default value: 10
xDomPoints
Type: xDomPoint
Array size: 2
the two domination points in the level
Default values
Property | Value |
---|---|
Acronym | "DOM2" |
ADR_Kill | 2.0 |
BeaconName | "DOM" |
bMustHaveMultiplePlayers | False |
bScoreTeamKills | False |
bSpawnInTeamArea | True |
DeathMessageClass | Class'XGame.xDeathMessage' |
DecoTextName | "XGame.DoubleDom" |
DefaultEnemyRosterClass | "xGame.xTeamRoster" |
Description | "Your team scores by capturing and holding both Control Points for ten seconds. Control Points are captured by touching them. After scoring, the Control Points reset to neutral." |
GameName | "Double Domination" |
GoalScore | 3 |
HUDType | "XInterface.HudCDoubleDomination" |
MapListType | "XInterface.MapListDoubleDomination" |
MapPrefix | "DOM" |
OtherMesgGroup | 'DoubleDom' |
ScreenShotName | "UT2004Thumbnails.DOMShots" |
TeamAIType[0] | Class'UnrealGame.DOMTeamAI' |
TeamAIType[1] | Class'UnrealGame.DOMTeamAI' |
Functions
Static events
GetDescriptionText
Overrides: TeamGame.GetDescriptionText
Other static functions
FillPlayInfo
Overrides: TeamGame.FillPlayInfo
OrderToIndex
Overrides: GameInfo.OrderToIndex
PrecacheGameAnnouncements
Overrides: TeamGame.PrecacheGameAnnouncements
PrecacheGameStaticMeshes
Overrides: GameInfo.PrecacheGameStaticMeshes
PrecacheGameTextures
Overrides: GameInfo.PrecacheGameTextures
Events
Destroyed
Overrides: GameInfo.Destroyed
PostBeginPlay
Overrides: TeamGame.PostBeginPlay
SetGrammar
Overrides: TeamGame.SetGrammar
Other instance functions
ClearControl
CriticalPlayer
Overrides: TeamGame.CriticalPlayer
FindSpecGoalFor
Overrides: GameInfo.FindSpecGoalFor
GetServerDetails
Overrides: TeamGame.GetServerDetails
GetStatus
Overrides: TeamGame.GetStatus
Killed
Overrides: DeathMatch.Killed
Logout
Overrides: DeathMatch.Logout
ResetCount
UpdateAnnouncements
Overrides: TeamGame.UpdateAnnouncements
States
MatchInProgress
MatchInProgress.Timer
Overrides: DeathMatch.MatchInProgress.Timer