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UE2:ASGameInfo instance functions (UT2004)
Object >> Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xTeamGame >> ASGameInfo (instance functions) |
Contents
- 1 Instance functions
- 1.1 AddDefaultInventory
- 1.2 AdjustDestroyObjectiveDamage
- 1.3 AllowTransloc
- 1.4 AnnounceNextObjective
- 1.5 AnnounceScore
- 1.6 BeginNewPairOfRounds
- 1.7 BeginRound
- 1.8 BroadCast_AssaultRole_Message
- 1.9 CanDisableObjective
- 1.10 CheckEndGame
- 1.11 CheckObjectivePriority
- 1.12 CheckReady
- 1.13 CriticalPlayer
- 1.14 DebugShowSpawnAreas
- 1.15 DisableNextObjective
- 1.16 DiscardInventory
- 1.17 DivertSpaceFighter
- 1.18 EndRound
- 1.19 FindNewObjectives
- 1.20 FindPlayerStart
- 1.21 GameObjectDropped
- 1.22 GetAttackingTeam
- 1.23 GetCurrentObjective
- 1.24 GetDefaultPlayerClass
- 1.25 GetDefenderNum
- 1.26 GetPairOfRoundWinner
- 1.27 GetServerDetails
- 1.28 HighlightCurrentPhysicalObjectives
- 1.29 InitGameReplicationInfo
- 1.30 IsAttackingTeam
- 1.31 IsPlaying
- 1.32 IsPlayingIntro
- 1.33 IsPracticeRound
- 1.34 Killed
- 1.35 KillEvent
- 1.36 Logout
- 1.37 ObjectiveDisabled
- 1.38 PlayEndOfMatchMessage
- 1.39 PossessPawn
- 1.40 PracticeRoundEnded
- 1.41 QueueAnnouncerSound
- 1.42 RatePlayerStart
- 1.43 ReduceDamage
- 1.44 Reset
- 1.45 ResetLevel
- 1.46 RespawnPlayer
- 1.47 RestartPlayer
- 1.48 ScoreEvent
- 1.49 ScoreObjective
- 1.50 SetPairOfRoundWinner
- 1.51 ShowPathTo
- 1.52 SpawnAndPossessPawn
- 1.53 SpecialEvent
- 1.54 StartMatch
- 1.55 StartNewRound
- 1.56 TeamScoreEvent
- 1.57 TeleportPlayerToSpawn
- 1.58 TweakSkill
- 1.59 UpdateAnnouncements
- 1.60 UpdateObjectiveProgression
- 1.61 VehicleScoreKill
- 1.62 WeakObjectives
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Instance functions
AddDefaultInventory
Overrides: DeathMatch.AddDefaultInventory
AdjustDestroyObjectiveDamage
Overrides: UnrealMPGameInfo.AdjustDestroyObjectiveDamage
AllowTransloc
Overrides: DeathMatch.AllowTransloc
AnnounceNextObjective
AnnounceScore
Overrides: TeamGame.AnnounceScore
BeginNewPairOfRounds
BeginRound
BroadCast_AssaultRole_Message
CanDisableObjective
Overrides: UnrealMPGameInfo.CanDisableObjective
CheckEndGame
Overrides: TeamGame.CheckEndGame
CheckObjectivePriority
CheckReady
Overrides: DeathMatch.CheckReady
CriticalPlayer
Overrides: TeamGame.CriticalPlayer
DebugShowSpawnAreas
DisableNextObjective
Overrides: GameInfo.DisableNextObjective
DiscardInventory
Overrides: GameInfo.DiscardInventory
DivertSpaceFighter
EndRound
FindNewObjectives
Overrides: TeamGame.FindNewObjectives
FindPlayerStart
Overrides: DeathMatch.FindPlayerStart
GameObjectDropped
GetAttackingTeam
GetCurrentObjective
GetDefaultPlayerClass
Overrides: GameInfo.GetDefaultPlayerClass
GetDefenderNum
Overrides: GameInfo.GetDefenderNum
GetPairOfRoundWinner
GetServerDetails
Overrides: TeamGame.GetServerDetails
HighlightCurrentPhysicalObjectives
InitGameReplicationInfo
Overrides: DeathMatch.InitGameReplicationInfo
IsAttackingTeam
IsPlaying
IsPlayingIntro
IsPracticeRound
Killed
Overrides: DeathMatch.Killed
KillEvent
Overrides: UnrealMPGameInfo.KillEvent
Logout
Overrides: DeathMatch.Logout
ObjectiveDisabled
Overrides: UnrealMPGameInfo.ObjectiveDisabled
PlayEndOfMatchMessage
Overrides: TeamGame.PlayEndOfMatchMessage
PossessPawn
PracticeRoundEnded
QueueAnnouncerSound
RatePlayerStart
Overrides: TeamGame.RatePlayerStart
ReduceDamage
Overrides: TeamGame.ReduceDamage
Reset
Overrides: DeathMatch.Reset
ResetLevel
RespawnPlayer
RestartPlayer
Overrides: TeamGame.RestartPlayer
ScoreEvent
Overrides: UnrealMPGameInfo.ScoreEvent
ScoreObjective
Overrides: DeathMatch.ScoreObjective
SetPairOfRoundWinner
ShowPathTo
Overrides: TeamGame.ShowPathTo
SpawnAndPossessPawn
SpecialEvent
Overrides: UnrealMPGameInfo.SpecialEvent
StartMatch
Overrides: DeathMatch.StartMatch
StartNewRound
TeamScoreEvent
Overrides: UnrealMPGameInfo.TeamScoreEvent
TeleportPlayerToSpawn
TweakSkill
Overrides: DeathMatch.TweakSkill
UpdateAnnouncements
Overrides: TeamGame.UpdateAnnouncements
UpdateObjectiveProgression
VehicleScoreKill
Overrides: DeathMatch.VehicleScoreKill
WeakObjectives
Overrides: TeamGame.WeakObjectives