Gah - a solution with more questions. – EntropicLqd
UE2:ASOBJ_EnergyCore_Spawn (UT2004)
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> ASOBJ_EnergyCore_Spawn |
- Package:
- UT2k4Assault
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ASOBJ_EnergyCore_Spawn Created by Laurent Delayen (C) 2003 Epic Games
Properties[edit]
Property group 'ASOBJ_EnergyCore_Spawn'[edit]
Announcer_EnergyCore_Dropped[edit]
Type: Sound
Default value: AnnouncerAssault.JY_PowerCoreDropped
Announcer_EnergyCore_PickedUp[edit]
Type: Sound
Default value: AnnouncerAssault.JY_PowerCorePickedUp
Announcer_EnergyCore_Reset[edit]
Type: Sound
Default value: AnnouncerAssault.JY_PowerCoreReset
DroppedMessage[edit]
Type: string
Modifiers: localized
Default value: "Power Core dropped!"
EnergyCorePickedUp[edit]
Type: string
Modifiers: localized
Default value: "Power Core picked up!"
FlagMesh[edit]
Type: StaticMesh
Default value: StaticMesh'AS_Decos.HellBenderEngine'
PlayerCoreReset[edit]
Type: string
Modifiers: localized
Default value: "Power Core reset!"
PlayerDroppedMessage[edit]
Type: string
Modifiers: localized
Default value: " dropped the Power Core!"
PlayerPickedUpEnergyCore[edit]
Type: string
Modifiers: localized
Default value: " picked up the Power Core!"
TakenSound[edit]
Type: Sound
Default value: Sound'GameSounds.CTFAlarm'
Internal variables[edit]
FlagType[edit]
Type: class<GameObject_EnergyCore>
Default value: Class'UT2k4Assault.GameObject_EnergyCore'
myFlag[edit]
Type: GameObject_EnergyCore
Default values[edit]
Property | Value |
---|---|
Announcer_DefendObjective | AnnouncerAssault.JY_ProtectPowerCore |
Announcer_DisabledObjective | None |
Announcer_ObjectiveInfo | AnnouncerAssault.JY_find_core |
bAlwaysRelevant | True |
bCollideActors | True |
bNotBased | True |
bPlayCriticalAssaultAlarm | True |
bReplicateObjective | True |
bStatic | False |
bUnlit | True |
bUseCylinderCollision | True |
CollisionHeight | 60.0 |
CollisionRadius | 60.0 |
DefenderTeamIndex | 1 |
DrawScale | 3.0 |
DrawType | DT_StaticMesh |
LightBrightness | 128.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 37 |
LightRadius | 6.0 |
LightSaturation | 255 |
LightType | LT_SubtlePulse |
ObjectiveName | "Energy Core Spawn" |
ObjectiveTypeIcon | Material'AS_FX_TX.Icons.OBJ_Proximity_FB' |
StaticMesh | XGame_rc.BallMesh |
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
Other instance functions[edit]
BetterObjectiveThan[edit]
Overrides: GameObjective.BetterObjectiveThan
BotNearObjective[edit]
Overrides: GameObjective.BotNearObjective
PrecacheAnnouncer[edit]
Overrides: GameObjective.PrecacheAnnouncer
Reset[edit]
Overrides: GameObjective.Reset
SetActive[edit]
Overrides: GameObjective.SetActive