Always snap to grid

UE2:ASTurret_Base (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> ASTurret_Base
Package: 
UT2k4Assault
Direct subclasses:
ASTurret_BallTurret_Base, ASTurret_IonCannon_Base, ASTurret_LinkTurret_Base, ASTurret_Minigun_Base, ASTurret_Minigun_Swivel, ASVehicle_Sentinel_Floor_Base

ASTurret_Base

Properties[edit]

LastUpdateFreq[edit]

Type: float


Default values[edit]

Property Value
AmbientGlow 64
bBlockActors True
bBlockKarma True
bCollideActors True
bIgnoreEncroachers True
bMovable False
DrawScale 5.0
DrawType DT_StaticMesh
RemoteRole Role_None
StaticMesh StaticMesh'AS_Weapons_SM.ASTurret_Base'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

UpdateOverlay[edit]

simulated function UpdateOverlay ()


UpdateSwivelRotation[edit]

simulated function UpdateSwivelRotation (Object.Rotator TurretRotation)