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UE2:ASVehicle_Sentinel_Floor_Base (UT2004)
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Object >> Actor >> ASTurret_Base >> ASVehicle_Sentinel_Floor_Base |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASVehicle_Sentinel_Floor_Base Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 100.0 |
CollisionRadius | 96.0 |
DrawScale | 0.5 |
DrawType | DT_Mesh |
Mesh | SkeletalMesh'AS_Vehicles_M.FloorTurretBase' |
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: ASTurret_Base.PostBeginPlay
States[edit]
Active[edit]
Active.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Closing[edit]
Closing.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Opening[edit]
Opening.AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Actor.AnimEnd (global)
Opening.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Sleeping[edit]
Modifiers: auto
Sleeping.AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Actor.AnimEnd (global)
Sleeping.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)