The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:ASVehicle_Sentinel_Floor_Base (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> ASTurret_Base >> ASVehicle_Sentinel_Floor_Base
Package: 
UT2k4Assault

ASVehicle_Sentinel_Floor_Base Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
CollisionHeight 100.0
CollisionRadius 96.0
DrawScale 0.5
DrawType DT_Mesh
Mesh SkeletalMesh'AS_Vehicles_M.FloorTurretBase'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: ASTurret_Base.PostBeginPlay


States[edit]

Active[edit]

Active.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Closing[edit]

Closing.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Opening[edit]

Opening.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)


Opening.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Sleeping[edit]

Modifiers: auto

Sleeping.AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)


Sleeping.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)