Mostly Harmless
UE2:ASVehicleFactory_SentinelFloor (UT2004)
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Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_SentinelFloor |
- Package:
- UT2k4Assault
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ASVehicleFactory_SentinelFloor Specific factory for Floor Sentinels
Properties[edit]
Property group 'ASVehicleFactory_SentinelFloor'[edit]
bSpawnCampProtection[edit]
Type: bool
makes sentinels super strong
Default value: True
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 48 | ||||
bEdShouldSnap | True | ||||
bSpawnBuildEffect | False | ||||
CollisionHeight | 0.0 | ||||
CollisionRadius | 0.0 | ||||
DrawScale | 0.5 | ||||
DrawType | DT_StaticMesh | ||||
PrePivot |
|
||||
StaticMesh | StaticMesh'AS_Weapons_SM.FloorTurretStaticEditor' | ||||
VehicleClass | Class'UT2k4Assault.ASVehicle_Sentinel_Floor' | ||||
VehicleLinkHealMult | 0.15 |
Instance functions[edit]
VehicleSpawned[edit]
function VehicleSpawned ()
Overrides: ASVehicleFactory.VehicleSpawned