I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:ASVehicleFactory_SentinelFloor (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_SentinelFloor
Package: 
UT2k4Assault

ASVehicleFactory_SentinelFloor Specific factory for Floor Sentinels

Properties[edit]

Property group 'ASVehicleFactory_SentinelFloor'[edit]

bSpawnCampProtection[edit]

Type: bool

makes sentinels super strong

Default value: True

Default values[edit]

Property Value
AmbientGlow 48
bEdShouldSnap True
bSpawnBuildEffect False
CollisionHeight 0.0
CollisionRadius 0.0
DrawScale 0.5
DrawType DT_StaticMesh
PrePivot
Member Value
Z 150.0
StaticMesh StaticMesh'AS_Weapons_SM.FloorTurretStaticEditor'
VehicleClass Class'UT2k4Assault.ASVehicle_Sentinel_Floor'
VehicleLinkHealMult 0.15

Instance functions[edit]

VehicleSpawned[edit]

function VehicleSpawned ()

Overrides: ASVehicleFactory.VehicleSpawned