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UE2:ASVehicle_Sentinel_Floor (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASTurret >> ASVehicle_Sentinel >> ASVehicle_Sentinel_Floor |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASVehicle_Sentinel_Floor Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 48 | ||||||||
bCanBeBaseForPawns | False | ||||||||
CollisionHeight | 0.0 | ||||||||
CollisionRadius | 0.0 | ||||||||
DrawScale | 0.5 | ||||||||
Mesh | SkeletalMesh'AS_Vehicles_M.FloorTurretGun' | ||||||||
OpenCloseSound | Sound'AssaultSounds.Sentinel.Ceiling_Open_Close' | ||||||||
TurretBaseClass | Class'UT2k4Assault.ASVehicle_Sentinel_Floor_Base' | ||||||||
TurretSwivelClass | Class'UT2k4Assault.ASVehicle_Sentinel_Floor_Swivel' | ||||||||
VehicleNameString | "Floor Sentinel" | ||||||||
VehicleProjSpawnOffset |
|
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ASTurret.StaticPrecache
Instance functions[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: ASTurret.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes