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UE2:ASVehicle_Sentinel_Floor (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASTurret >> ASVehicle_Sentinel >> ASVehicle_Sentinel_Floor
Package: 
UT2k4Assault

ASVehicle_Sentinel_Floor Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
AmbientGlow 48
bCanBeBaseForPawns False
CollisionHeight 0.0
CollisionRadius 0.0
DrawScale 0.5
Mesh SkeletalMesh'AS_Vehicles_M.FloorTurretGun'
OpenCloseSound Sound'AssaultSounds.Sentinel.Ceiling_Open_Close'
TurretBaseClass Class'UT2k4Assault.ASVehicle_Sentinel_Floor_Base'
TurretSwivelClass Class'UT2k4Assault.ASVehicle_Sentinel_Floor_Swivel'
VehicleNameString "Floor Sentinel"
VehicleProjSpawnOffset
Member Value
X 65.0
Y 0.0
Z 0.0

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ASTurret.StaticPrecache


Instance functions[edit]

UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ASTurret.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes