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UE2:ASTurret (UT2004)
Contents
- 1 Properties
- 2 Functions
- 2.1 Static functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 BotDesireability
- 2.3.2 ClientKDriverEnter
- 2.3.3 DrawCrosshair
- 2.3.4 DrawHealthInfo
- 2.3.5 Explode
- 2.3.6 GetViewRotation
- 2.3.7 HasAmmo
- 2.3.8 NextWeapon
- 2.3.9 PerformTrace
- 2.3.10 PlayFiring
- 2.3.11 PossessedBy
- 2.3.12 PostZoomAdjust
- 2.3.13 PrevWeapon
- 2.3.14 RawInput
- 2.3.15 RecommendLongRangedAttack
- 2.3.16 ServerSwitchTurret
- 2.3.17 SpecialCalcFirstPersonView
- 2.3.18 SpecialCalcView
- 2.3.19 StronglyRecommended
- 2.3.20 UpdatePrecacheMaterials
- 2.3.21 UpdateRocketAcceleration
- Package:
- UT2k4Assault
- Direct subclasses:
- ASTurret_BallTurret, ASTurret_IonCannon, ASTurret_LinkTurret, ASTurret_Minigun, ASVehicle_Sentinel
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASTurret Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'ASTurret'[edit]
CamAbsLocation[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | 100.0 |
CamDistance[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -800.0 |
Z | 100.0 |
CamRelLocation[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 200.0 |
Z | 100.0 |
CamRotationInertia[edit]
Type: float
Default value: 1.0E-5
DesiredPlayerFOV[edit]
Type: float
MinPlayerFOV[edit]
Type: float
Default value: 20.0
ObjectiveTag[edit]
Type: name
Array size: 6
OldFOV[edit]
Type: float
RotationInertia[edit]
Type: float
Modifiers: const
Default value: 0.2
RotationSpeed[edit]
Type: float
Modifiers: const
Default value: 16.0
RotPitchConstraint[edit]
Type: Object.Range
Modifiers: const
Min=0d,-90d Max=0d,+90d 16384=0d 0=90d
Default value:
Member | Value |
---|---|
Max | 4096.0 |
Min | 12288.0 |
ZoomSpeed[edit]
Type: float
Default value: 1.5
ZoomWeaponOffsetAdjust[edit]
Type: float
Default value: 80.0
Internal variables[edit]
bZooming[edit]
Type: bool
EntryTriggers[edit]
Type: array<SVehicleTrigger>
LastCamRot[edit]
Type: Object.Rotator
LastTimeSeconds[edit]
Type: float
OriginalRotation[edit]
Type: Object.Rotator
PitchAccel[edit]
Type: float
TurretBase[edit]
Type: ASTurret_Base
TurretBaseClass[edit]
Type: class<ASTurret_Base>
TurretSwivel[edit]
Type: ASTurret_Base
TurretSwivelClass[edit]
Type: class<ASTurret_Base>
WeaponInfoTexture[edit]
Type: Texture
YawAccel[edit]
Type: float
ZoomTick[edit]
Type: Material
Default value: Material'Turrets.LinkZoomTickRot'
ZoomTickTex[edit]
Type: Material
Default value: Material'turrets.LinkZoomTickBar'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 0.0 | ||||||||
AirSpeed | 0.0 | ||||||||
AmbientGlow | 64 | ||||||||
AutoTurretControllerClass | Class'UnrealGame.TurretController' | ||||||||
bAutoTurret | True | ||||||||
bCHZeroYOffset | True | ||||||||
bCollideWorld | False | ||||||||
bDefensive | True | ||||||||
bIgnoreEncroachers | True | ||||||||
bIgnoreForces | True | ||||||||
bPathColliding | True | ||||||||
bRemoteControlled | True | ||||||||
bShouldBaseAtStartup | False | ||||||||
bSimulateGravity | False | ||||||||
bSpecialCalcView | True | ||||||||
bSpecialHUD | True | ||||||||
bStationary | True | ||||||||
CollisionHeight | 80.0 | ||||||||
CollisionRadius | 80.0 | ||||||||
CrosshairScale | 0.5 | ||||||||
DefaultCrosshair | Material'Crosshairs.HUD.Crosshair_Circle1' | ||||||||
DrawScale | 5.0 | ||||||||
FPCamPos |
|
||||||||
Health | 650 | ||||||||
HealthMax | 650.0 | ||||||||
JumpZ | 0.0 | ||||||||
LandMovementState | 'PlayerTurreting' | ||||||||
MaxFallSpeed | 0.0 | ||||||||
Physics | PHYS_Rotating | ||||||||
SightRadius | 25000.0 | ||||||||
VehicleNameString | "Energy Turret" | ||||||||
VehiclePositionString | "manning a turret" | ||||||||
VehicleProjSpawnOffset |
|
||||||||
WaterSpeed | 0.0 |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
Overrides: ASVehicle.StaticPrecache
Events[edit]
Destroyed[edit]
Overrides: ASVehicle.Destroyed
PostBeginPlay[edit]
Overrides: ASVehicle.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Pawn.PostNetBeginPlay
Other instance functions[edit]
BotDesireability[edit]
Overrides: Vehicle.BotDesireability
ClientKDriverEnter[edit]
Overrides: ASVehicle.ClientKDriverEnter
DrawCrosshair[edit]
Overrides: ASVehicle.DrawCrosshair
DrawHealthInfo[edit]
Overrides: ASVehicle.DrawHealthInfo
Explode[edit]
Overrides: ASVehicle.Explode
GetViewRotation[edit]
Overrides: Pawn.GetViewRotation
HasAmmo[edit]
NextWeapon[edit]
Overrides: Vehicle.NextWeapon
PerformTrace[edit]
Overrides: ASVehicle.PerformTrace
PlayFiring[edit]
Overrides: Pawn.PlayFiring
PossessedBy[edit]
Overrides: ASVehicle.PossessedBy
PostZoomAdjust[edit]
PrevWeapon[edit]
Overrides: Vehicle.PrevWeapon
RawInput[edit]
Overrides: Pawn.RawInput
RecommendLongRangedAttack[edit]
Overrides: Pawn.RecommendLongRangedAttack
ServerSwitchTurret[edit]
SpecialCalcFirstPersonView[edit]
Overrides: Vehicle.SpecialCalcFirstPersonView
SpecialCalcView[edit]
Overrides: Vehicle.SpecialCalcView
StronglyRecommended[edit]
Overrides: Vehicle.StronglyRecommended
UpdatePrecacheMaterials[edit]
Overrides: ASVehicle.UpdatePrecacheMaterials
UpdateRocketAcceleration[edit]
Overrides: Pawn.UpdateRocketAcceleration