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UE2:ASTurret_Minigun (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASTurret >> ASTurret_Minigun
Package: 
UT2k4Assault

ASTurret_Minigun

Default values[edit]

Property Value
bAutoTurret False
bCHZeroYOffset False
bDrawDriverInTP True
bDrawMeshInFP True
bRemoteControlled False
CamAbsLocation
Member Value
Z 50.0
CamDistance
Member Value
X -400.0
Z 50.0
CamRelLocation
Member Value
X 100.0
Z 50.0
CamRotationInertia 0.01
CollisionRadius 60.0
DefaultWeaponClassName "UT2k4Assault.Weapon_Turret_Minigun"
DrawScale 0.42
DrivePos
Member Value
X -20.0
Y 13.0
Z 81.0
DriverDamageMult 0.45
DriveRot
Member Value
Pitch 0
EntryRadius 120.0
ExitPositions[0]
Member Value
X 0.0
Y 100.0
Z 100.0
ExitPositions[1]
Member Value
X 0.0
Y -100.0
Z 100.0
FPCamPos
Member Value
X -25.0
Y 13.0
Z 93.0
Health 500
HealthMax 500.0
Mesh SkeletalMesh'AS_Vehicles_M.minigun_turret'
RotationInertia 0.5
RotationSpeed 10.0
RotPitchConstraint
Member Value
Max 5000.0
Min 10000.0
SoundRadius 1024.0
TurretBaseClass Class'UT2k4Assault.ASTurret_Minigun_Base'
TurretSwivelClass Class'UT2k4Assault.ASTurret_Minigun_Swivel'
VehicleNameString "Minigun Turret"
VehiclePositionString "manning a Minigun Turret"
VehicleProjSpawnOffset
Member Value
X 160.0
Y -15.0
Z 66.0

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ASTurret.StaticPrecache


Instance functions[edit]

CheckForHeadShot[edit]

function Pawn CheckForHeadShot (Object.Vector loc, Object.Vector ray, float AdditionalScale)

Overrides: Vehicle.CheckForHeadShot


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ASTurret.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes