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UE2:ASTurret_IonCannon (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ASVehicle >> ASTurret >> ASTurret_IonCannon
Package: 
UT2k4AssaultFull

ASTurret_IonCannon

Properties[edit]

ChargingSound[edit]

Type: Sound


Default value: Sound'AssaultSounds.IonPowerUp'

RechargeOrigin[edit]

Type: Object.Vector


Default value:

Member Value
X 620.0
Y 400.0
Z 0.0

RechargeSize[edit]

Type: Object.Vector


Default value:

Member Value
X 10.0
Y -100.0
Z 0.0

Default values[edit]

Property Value
AmbientGlow 8
bAlwaysRelevant True
bAutoTurret False
bCHZeroYOffset False
bDrawMeshInFP True
bRemoteControlled False
bShowDamageOverlay False
CamAbsLocation
Member Value
X 0.0
Y 0.0
Z 0.0
CamDistance
Member Value
X -900.0
Y 0.0
Z 0.0
CamRelLocation
Member Value
X 0.0
Y 0.0
Z 400.0
CamRotationInertia 3.0
CollisionHeight 300.0
CollisionRadius 200.0
DefaultWeaponClassName "UT2k4AssaultFull.Weapon_Turret_IonCannon"
DrawScale 0.66
DriverDamageMult 0.0
EntryPosition
Member Value
X -125.0
Y -200.0
Z -200.0
EntryRadius 120.0
ExitPositions[0]
Member Value
X -125.0
Y -200.0
Z 128.0
ExitPositions[1]
Member Value
X -125.0
Y 200.0
Z 80.0
FPCamPos
Member Value
X 400.0
Y 0.0
Z 400.0
Health 2000
HealthMax 2000.0
Mesh SkeletalMesh'AS_VehiclesFull_M.IonCannon'
RotationInertia 0.9
RotationSpeed 0.5
RotPitchConstraint
Member Value
Max 11500.0
Min 13184.0
ShadowCullDistance 4500.0
ShadowMaxTraceDist 1050.0
SoundPitch 51
SoundRadius 5000.0
TransientSoundRadius 5000.0
TransientSoundVolume 1.0
TurretBaseClass Class'UT2k4AssaultFull.ASTurret_IonCannon_Base'
TurretSwivelClass Class'UT2k4AssaultFull.ASTurret_IonCannon_Swivel'
VehicleNameString "Ion Cannon"
VehiclePositionString "manning an Ion Cannon"
VehicleProjSpawnOffset
Member Value
X 925.0
Y 0.0
Z 200.0

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ASTurret.StaticPrecache


Events[edit]

PlayCharge[edit]

simulated event PlayCharge ()


PlayRelease[edit]

simulated event PlayRelease ()


Other instance functions[edit]

DrawVehicleHUD[edit]

simulated function DrawVehicleHUD (Canvas C, PlayerController PC)

Overrides: ASVehicle.DrawVehicleHUD


DrawWeaponInfo[edit]

simulated function DrawWeaponInfo (Canvas C, Hud H)

Overrides: ASVehicle.DrawWeaponInfo


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: ASTurret.Explode


FindEntryVehicle[edit]

function Vehicle FindEntryVehicle (Pawn P)

Overrides: Vehicle.FindEntryVehicle


PlayFiring[edit]

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: ASTurret.PlayFiring


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ASTurret.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes