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UE2:ASVehicleFactory_Turret (UT2004)

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UT2004 Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_Turret
Package: 
UT2k4Assault
Direct subclass:
ASVehicleFactory_LinkTurret

ASVehicleFactory_Turret Specific factory for ASTurret (MotherShip Energy turrets)

Properties[edit]

VTarray[edit]

Type: array<Trigger_ASUseAndPossess>


Default values[edit]

Property Value
AIVisibilityDist 25000.0
AmbientGlow 96
bEdShouldSnap True
bSpawnBuildEffect False
DrawScale 5.0
DrawType DT_StaticMesh
StaticMesh StaticMesh'AS_Weapons_SM.ASTurret_Editor'
VehicleClass None
VehicleClassStr "UT2k4AssaultFull.ASTurret_BallTurret"

Functions[edit]

Events[edit]

NextVehicle[edit]

event NextVehicle (Vehicle V)


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: ASVehicleFactory.PostBeginPlay


PrevVehicle[edit]

event PrevVehicle (Vehicle V)


VehicleDestroyed[edit]

event VehicleDestroyed (Vehicle V)

Overrides: ASVehicleFactory.VehicleDestroyed


VehiclePossessed[edit]

event VehiclePossessed (Vehicle V)

Overrides: ASVehicleFactory.VehiclePossessed


VehicleUnPossessed[edit]

event VehicleUnPossessed (Vehicle V)

Overrides: SVehicleFactory.VehicleUnPossessed


Other instance functions[edit]

VehicleSpawned[edit]

function VehicleSpawned ()

Overrides: ASVehicleFactory.VehicleSpawned