Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ASVehicleFactory_Turret (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_Turret |
- Package:
- UT2k4Assault
- Direct subclass:
- ASVehicleFactory_LinkTurret
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ASVehicleFactory_Turret Specific factory for ASTurret (MotherShip Energy turrets)
Properties
VTarray
Type: array<Trigger_ASUseAndPossess>
Default values
Property | Value |
---|---|
AIVisibilityDist | 25000.0 |
AmbientGlow | 96 |
bEdShouldSnap | True |
bSpawnBuildEffect | False |
DrawScale | 5.0 |
DrawType | DT_StaticMesh |
StaticMesh | StaticMesh'AS_Weapons_SM.ASTurret_Editor' |
VehicleClass | None |
VehicleClassStr | "UT2k4AssaultFull.ASTurret_BallTurret" |
Functions
Events
NextVehicle
event NextVehicle (Vehicle V)
PostBeginPlay
event PostBeginPlay ()
Overrides: ASVehicleFactory.PostBeginPlay
PrevVehicle
event PrevVehicle (Vehicle V)
VehicleDestroyed
event VehicleDestroyed (Vehicle V)
Overrides: ASVehicleFactory.VehicleDestroyed
VehiclePossessed
event VehiclePossessed (Vehicle V)
Overrides: ASVehicleFactory.VehiclePossessed
VehicleUnPossessed
event VehicleUnPossessed (Vehicle V)
Overrides: SVehicleFactory.VehicleUnPossessed
Other instance functions
VehicleSpawned
function VehicleSpawned ()
Overrides: ASVehicleFactory.VehicleSpawned