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UE2:ASVehicle_Sentinel_Floor_Base (UT2004)

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UT2004 Object >> Actor >> ASTurret_Base >> ASVehicle_Sentinel_Floor_Base
Package: 
UT2k4Assault

ASVehicle_Sentinel_Floor_Base Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Default values

Property Value
CollisionHeight 100.0
CollisionRadius 96.0
DrawScale 0.5
DrawType DT_Mesh
Mesh SkeletalMesh'AS_Vehicles_M.FloorTurretBase'

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: ASTurret_Base.PostBeginPlay


States

Active

Active.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Closing

Closing.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Opening

Opening.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)


Opening.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Sleeping

Modifiers: auto

Sleeping.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)


Sleeping.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)