Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:AmbushPoint (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> AmbushPoint |
- Package:
- Legend
- Direct subclass:
- DefensePoint
- This class in other games:
- RTNP, U1, UT, U2XMP, UE2Runtime
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Ambushpoint.
Properties
Property group 'AmbushPoint'
bSniping
Type: bool
bots should snipe from this position
SightRadius
Type: float
How far bot at this point should look for enemies
Default value: 5000.0
Internal variables
lookdir
Type: Object.Vector
survivecount
Type: byte
used when picking ambushpoint
Default values
Property | Value |
---|---|
bDirectional | True |
bObsolete | True |
SoundVolume | 128 |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay