My program doesn't have bugs. It just develops random features.

UE2:Ammo (UT2004)

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UT2004 Object >> Actor >> Pickup >> Ammo
Package: 
Engine
Direct subclass:
UTAmmoPickup
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, UE2Runtime

Ammo.

Properties

Property group 'Ammo'

AmmoAmount

Type: int


Default values

Property Value
AmbientGlow 128
CullDistance 4000.0
MaxDesireability 0.2
PickupMessage "You picked up some ammo."
RespawnTime 30.0
Texture Engine.S_Ammo

Functions

Static functions

UpdateHUD

simulated static function UpdateHUD (Hud H)

Overrides: Pickup.UpdateHUD


Instance functions

BotDesireability

function float BotDesireability (Pawn Bot)

Overrides: Pickup.BotDesireability


DetourWeight

function float DetourWeight (Pawn Other, float PathWeight)

Overrides: Pickup.DetourWeight


SpawnCopy

function Inventory SpawnCopy (Pawn Other)

Overrides: Pickup.SpawnCopy