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UE2:Ammunition (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 1.1 Property group 'Ammunition'
- 1.2 Internal variables
- 1.2.1 AmmoAmount
- 1.2.2 bInstantHit
- 1.2.3 bLeadTarget
- 1.2.4 bRecommendSplashDamage
- 1.2.5 bSplashDamage
- 1.2.6 bTossed
- 1.2.7 bTryHeadShot
- 1.2.8 bTrySplash
- 1.2.9 FireSound
- 1.2.10 InitialAmount
- 1.2.11 MaxAmmo
- 1.2.12 MaxRange
- 1.2.13 MyDamageType
- 1.2.14 PickupAmmo
- 1.2.15 ProjectileClass
- 1.2.16 RefireRate
- 1.2.17 WarnTargetPct
- 1.3 Default values
- 2 Instance functions
- Package:
- Engine
- Direct subclasses:
- MinigunAmmo, Ammo_BallTurret, Ammo_Dummy, AssaultAmmo, BallAmmo, BioAmmo, BruteAmmo, ClassicSniperAmmo, FlakAmmo, GasbagAmmo, GrenadeAmmo, KrallAmmo, LinkAmmo, ONSAVRiLAmmo, ONSGrenadeAmmo, ONSMineAmmo, RedeemerAmmo, RocketAmmo, ShieldAmmo, ShockAmmo, SkaarjAmmo, SniperAmmo, TransAmmo, WarlordAmmo
- This class in other games:
- U2XMP, UE2Runtime, UT2003
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Ammunition: the base class of weapon ammunition
This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'Ammunition'
IconFlashMaterial
Type: Material
Internal variables
AmmoAmount
Type: int
Modifiers: travel
bInstantHit
Type: bool
bLeadTarget
Type: bool
bRecommendSplashDamage
Type: bool
bSplashDamage
Type: bool
bTossed
Type: bool
bTryHeadShot
Type: bool
bTrySplash
Type: bool
FireSound
Type: Sound
InitialAmount
Type: int
sjs // Amount of Ammo current available
Default value: 10
MaxAmmo
Type: int
Modifiers: travel
Max amount of ammo
MaxRange
Type: float
for autoaim
MyDamageType
Type: class<DamageType>
Default value: Class'Engine.DamageType'
PickupAmmo
Type: int
Modifiers: travel
ProjectileClass
Type: class<Projectile>
RefireRate
Type: float
Default value: 0.5
WarnTargetPct
Type: float
Default value: 0.5
Default values
Property | Value |
---|---|
NetUpdateFrequency | 1.0 |
Instance functions
AddAmmo
CheckOutOfAmmo
simulated function CheckOutOfAmmo ()
DisplayDebug
Overrides: Actor.DisplayDebug
HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
HasAmmo
simulated function bool HasAmmo ()