Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:AnimatedEditBox (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIMenuOption >> moEditBox >> AnimatedEditBox
Package: 
GUI2K4

Created on: 10/18/2003 This specialized menu-option only displays the editbox when this component is focused

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'AnimatedEditBox'[edit]

bUpdated[edit]

Type: bool

Modifiers: noexport, editconst, protected


bUseValueForCaption[edit]

Type: bool


Increment[edit]

Type: float


Default value: 0.1

Default values[edit]

Property Value
bAutoSizeCaption False
CaptionWidth 1.0
OnActivate InternalOnActivate
OnDeActivate InternalOnDeactivate

Instance functions[edit]

InternalOnActivate[edit]

function InternalOnActivate ()


InternalOnChange[edit]

function InternalOnChange (GUIComponent Sender)

Overrides: GUIMenuOption.InternalOnChange


InternalOnDeactivate[edit]

function InternalOnDeactivate ()


InternalOnPreDraw[edit]

function bool InternalOnPreDraw (Canvas C)


SetText[edit]

function SetText (string Str)

Overrides: moEditBox.SetText


ShowEditBox[edit]

function ShowEditBox ()


ShowLabel[edit]

function ShowLabel ()