Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:GUIDynArrayPage (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:ArrayControl (UT2004))
Jump to: navigation, search
Package: 
GUI2K4

Created on: 11/15/2003 Specialized array property page for dynamic arrays

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'GUIDynArrayPage'[edit]

ArrayButton[edit]

Type: array<ArrayControl>


NewText[edit]

Type: string

Modifiers: localized


Default value: "New"

RemoveText[edit]

Type: string

Modifiers: localized


Default value: "Remove"

SizingCaption[edit]

Type: string


Structs[edit]

ArrayControl[edit]

GUIButton b_New 
GUIButton b_Remove 

Functions[edit]

Events[edit]

InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIArrayPropPage.InitComponent


Other instance functions[edit]

AddButton[edit]

function ArrayControl AddButton (int Index)


Clear[edit]

function Clear ()

Overrides: GUIArrayPropPage.Clear


FloatingPreDraw[edit]

function bool FloatingPreDraw (Canvas C)

Overrides: FloatingWindow.FloatingPreDraw


InitializeList[edit]

function InitializeList ()

Overrides: GUIArrayPropPage.InitializeList


InternalOnAdjustTop[edit]

function InternalOnAdjustTop (GUIComponent Sender)


InternalOnClick[edit]

function bool InternalOnClick (GUIComponent Sender)

Overrides: LockedFloatingWindow.InternalOnClick


SetElementCaption[edit]

protected function SetElementCaption (int ButtonArrayIndex, int ListElementIndex)


SetElementState[edit]

protected function SetElementState (int Index, bool bNewOn, bool bRemoveOn)


UpdateButtons[edit]

function UpdateButtons ()