I'm a doctor, not a mechanic

UE2:PopupPageBase (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase
Package: 
GUI2K4
Direct subclasses:
FloatingWindow, MessageWindow, UT2K4DemoPlayback

Created on: 10/10/2003 Base class for non-fullscreen menus

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'Fade'[edit]

CurFade[edit]

Type: byte


Default value: 200

CurFadeTime[edit]

Type: float


DesiredFade[edit]

Type: byte


Default value: 80

FadeTime[edit]

Type: float

Modifiers: config


Default value: 0.35

Internal variables[edit]

bClosing[edit]

Type: bool


bFading[edit]

Type: bool


i_FrameBG[edit]

Type: FloatingImage

Modifiers: automated


Default value: FloatingImage'FloatingFrameBackground'

Default values[edit]

Property Value
BackgroundRStyle MSTY_Modulated
bRenderWorld True
bRequire640x480 False
OnPreDraw InternalOnPreDraw

Subobjects[edit]

FloatingFrameBackground[edit]

Class: XInterface.FloatingImage

Property Value
bBoundToParent True
bScaleToParent True
DropShadow None
Image Material'2K4Menus.NewControls.Display1'
ImageColor
Member Value
A 255
B 255
G 255
R 255
ImageRenderStyle MSTY_Normal
ImageStyle ISTY_Stretched
RenderWeight 3.0E-6
WinHeight 0.98
WinLeft 0.0
WinTop 0.02
WinWidth 1.0

Delegates[edit]

FadedIn[edit]

delegate FadedIn ()


FadedOut[edit]

delegate FadedOut ()


Functions[edit]

Events[edit]

Opened[edit]

event Opened (GUIComponent Sender)

Overrides: GUIMultiComponent.Opened


Other instance functions[edit]

FadeIn[edit]

function FadeIn ()


FadeOut[edit]

function FadeOut ()


InternalOnPreDraw[edit]

function bool InternalOnPreDraw (Canvas C)